Scream And Run Cat in the Hat: Which Video to Watch First
Six of the eight Scream And Run videos we pulled have usable captions; two have none, so we say so instead of guessing at them. Sorted by what each one actually shows — the map, the Cat's behaviour, a finished escape, the keys, or just the laughs — here is where to start, with view counts as read on 6 September 2026.
On this page — 3 seen in player footage · 1 inferred · 2 not known
Community clips
Playthroughs of Scream And Run filmed by other people. We did not make these and we do not host them — each one links back to its own channel. Nothing plays until you press it.
SCREAM AND RUN ACTUALLY GOT ME SCREAMING — by TOUGH · published 5 Sept 2026 · 47,518 views when we read it
01Learn the map first: TOUGH's two-round run
For a sense of the layout before you press play, start with TOUGH's video. It is the only one of the six we could read that plays a full School round and then a full Mines round back to back, so you see both objective loops, not just one. TOUGH's video had 47,518 views when we read it on 6 September 2026, from a video posted 5 September 2026.
The School half is the usual bag-search loop. The Mines half is a different game inside the game: mine coal with a pickaxe, empty it into a furnace, blow open blocked rock with TNT, then light a fuse to the exit. TOUGH: "FURNACE. OH, WE NEED FOUR MORE. We need four more." modinner's video, posted the next day, independently confirms Mines exists as a menu option even though modinner's group never played it — why we treat the second map as observed, not a one-off claim.
For room names beyond the two maps' loops, Cruz's solo-to-duo run adds the most ground: an auditorium, a vape room, an attic and a basement, plus a marked safe room. Cruz's video had 219,007 views when we read it on 6 September 2026, the highest of the six, from a video posted 5 September 2026. Cruz also shoots down a chat rumor on camera: "there's no secret basement, bro."
02See the Cat's behaviour: Niz & Rex catch the weirdest moments
Niz & Rex's duo run is the best single clip for watching the pursuer misbehave. It had 47,450 views when we read it on 6 September 2026, from a video posted 4 September 2026. In this one recorded run, the Cat gets visually stuck inside a wall — "He's wall glitched, bro. He's wall glitched on me." — and one player insists it closes distance faster than normal chasing allows: "Reky, you need to understand that he teleports." Neither moment is corroborated by a second channel in this batch. One player self-reports being jump-scared roughly 15 times in that same session.
Three channels — Cruz, steak and Splink — independently report that an active flashlight beam draws the Cat, not just noise. Cruz warns "Stop flashing the light or he's going to find you," and steak puts it flatly: "He can see your flashlight." Five of the six channels we read also show the school's lights flickering or cutting out when the Cat is close, the most consistently filmed behaviour in this batch.
03See a full escape: modinner and TOUGH both get out
Three of the six runs we read end in an actual escape, why we call it observed, not a one-off. modinner's group is the clearest: after an aborted first attempt, they escape on a second try, finding four keys — pink, red, yellow and green. That same video also names a fifth door as "silver" rather than the white the other channels report — "that means the rest, the yellow, silver, and green doors are left" — one more reason the exact key count and colour set stays unsettled across channels. modinner's video had 96,949 views when we read it on 6 September 2026, from a video posted 6 September 2026.
TOUGH escapes twice in one video: the School round, then the Mines round, finished holding 4 keys through the pickaxe-and-TNT loop's furnace-and-fuse exit — the single clip with the most escape footage. Cruz's duo also escapes the school (219,007 views read on 6 September 2026), though that video never states an exact key count on screen.
04See keys found: steak's run, with a caveat
steak's video is the clearest look at key-hunting in progress, but it also shows why we have not verified a single fixed number for this game. Early on, steak tells the group "There's a door and you need six keys," yet that private-lobby run ends with five: "I GOT EVERY SINGLE key except for one more." steak's video had 85,147 views when we read it on 6 September 2026; no upload date is listed for this video.
That six-versus-five gap is steak's own video contradicting itself, not a dispute between channels. Niz & Rex and Splink separately give a flat count of five: "there's so many locks. It's five," and "I need five keys." Treat steak's six as one recorded run's own framing, not a confirmed alternate rule.
What would settle it: a frame-by-frame count of the exit door's locks in steak's own footage, checked against the game's own UI text rather than a player's spoken count.
05Laugh: Splink's group leans into the comedy
If you're watching for reactions rather than mechanics, Splink's video is the one whose own summary calls it a loud, comedic reaction playthrough outright, across a small group, a solo stretch, and a 12-player lobby. It had 26,286 views when we read it on 6 September 2026; no upload date is listed. Splink's crew reacts hard to audio cues alone: "WHAT IS THAT LAUGH? DO YOU GUYS HEAR THAT?"
This is our own read of the fact sheets' framing, not a stated fact from any one video, so treat it as a lean, not a rule: modinner's 20-player session is the other strong comedic pick, built around near-constant fart-joke commentary aimed at a young chat rather than straight horror. Niz & Rex's own summary also calls their duo run comedic, though its highlights lean more on mechanics and jump scares than on jokes.
06What we have not checked
- KreekCraft Hub's video (7,532 views when we read it on 6 September 2026, posted 1 September 2026) has no captions, so we could not read it — we only know its title, channel and date.
- The Cringe Kids' video, titled as a full walkthrough (3,045 views when we read it on 6 September 2026, posted 30 August 2026), also has no captions; despite the title, we have not verified it actually shows a complete run.
- Whether the exit needs five keys or six — both numbers come from statements inside steak's own single video, and we have not verified which one is the game's actual rule.
- Whether backpacks respawn with new contents mid-run, as steak's video claims, or stay empty once searched, as Splink's team's behaviour suggests — we have not verified either.
- The Mines map's actual escape rate or any badge percentage — none of the six read videos shows a badge or percentage on screen.
- Whether Hide and Seek needs exactly two players or more than two — only Splink states a minimum, and no video we read shows that floor being tested.
What would settle it: captioned re-uploads or a transcript of the two silent videos, a second synced clip matching steak's own run's key tally, and an actual timed test of the Hide and Seek lobby-size floor.
Frequently asked
Has anyone actually escaped Scream And Run Cat in the Hat on video?
Yes. Three of the six runs we read end in an escape: modinner's group gets out on a second attempt, TOUGH escapes both the School and Mines rounds in one video, and Cruz's duo escapes the School map too, without stating an exact key count on screen.
How many keys do you need to escape in Scream And Run?
Most say five. Niz & Rex says "there's so many locks. It's five," and Splink separately states "I need five keys." steak's own video is the outlier and contradicts itself — it first says "There's a door and you need six keys," then ends the run with five. We have not verified which number is correct.
Is Scream And Run scarier alone or with a group?
steak's video is the only one of the six we read to run both setups back to back, and the player calls the solo stretch "insanely scary by myself" — scarier than the earlier public-lobby chaos, though the video does not say why.
What is the Mines map in Scream And Run Cat in the Hat?
A second map confirmed by TOUGH's and modinner's videos, with its own loop: mine coal, fill a furnace quota, blast blocked rock with TNT, then light a fuse to the exit, chased by a second pursuer TOUGH's group nicknames Thomas — train-themed, growing spider-like legs.
Read next
- Scream And Run Beginner Guide: How to Play Your First RoundA first run, start to finish: what the game asks of you, in the order it asks.
- Cat in the Hat in Scream And Run: How to Escape HimHe hears you moving, sees your flashlight, uses the crawl holes, and can turn up right next to you with no warning at all — but he can be outrun.
- Why Is It Called Scream And Run? The Cat in the Hat OriginScream And Run names its pursuer "The Cat in the Hat" in its own Roblox description, and a wave of players and searchers connect that name to the 2003 live-action film. Here is what is confirmed, what is one player's account, and what we still do not know.
- Scream And Run Videos: Every Walkthrough and Reaction Worth WatchingEight Scream And Run videos, sorted into full walkthroughs, a first-time reaction, the video built around a 3 a.m. dare, and the one non-English stream — with every view count dated to when we read it.